How we produced Echo, No Resonance — a fully scripted live cinema work shot across five locations in North Melbourne, transmitted in real-time to an audience at the Meat Market. This is what production for live events looks like when the film doesn't exist until the performance begins.
The IncidentDuring the first night of Echo, No Resonance, there is a scene where one character punches another on the street outside a restaurant. A man across the road saw it and thought it was real. He got out of his car.
While the film continued — cameras rolling, the editor cutting live inside the Meat Market, the audience watching — part of the crew peeled off to talk him down. Quietly. Quickly. Without it reaching the performers or appearing on screen. He left satisfied nobody had been hurt. The scene continued. The audience never knew.
That moment is as good a summary as any of what production for live events in this form actually demands: you are simultaneously running a film set and managing the real world, and the real world does not pause for your shoot.
The SetupEcho, No Resonance is a live cinema work: a fully scripted narrative film, shot and edited live across North Melbourne, transmitted in real-time to an audience seated inside the Meat Market. No post-production. No retakes. Every cut made as it happened.
Co-directed by Michael Beets and S.C. Wilson, the film followed an ensemble of characters over a single evening — moving between locations as the story demanded. A rented apartment. A Chinese restaurant. La Porchetta. A bridge. And the streets of North Melbourne connecting them, shot from moving cars that tracked characters as they moved from scene to scene.
The audience in the Meat Market watched the film being assembled in real-time. On either side of the screen: Puscha, live composer, and Michael Beets, live editor. Not unlike the silent cinema era, when a pianist would sit below the screen and score the film in real time. Except here, the film didn't exist until they started playing.
Every cut had an immediate physical consequence on the street — the moment a camera was cut away from, that operator had to move.
Around thirty people made this work. Camera operators, sound recordists, runners, directors, performers, technical crew — all moving across North Melbourne simultaneously, with two Sony broadcast cameras rolling at any given time and LiveU bonded cellular units handling real-time transmission back to the Meat Market.
The core logistical challenge of production for live events that move across multiple locations is the strike. In a conventional film shoot, you cut and the crew takes whatever time they need to reset. In Echo there was no such gap. The edit was live. Every cut Michael made in the Meat Market had an immediate physical consequence: the moment a camera was cut away from, that operator had to move — immediately — and reach the next position before the edit returned to them.
A follow car ran throughout the production. Crew members jumped in and out as performers moved from location to location. Staging the behind-the-scenes choreography of thirty people across a suburb, in real-time, while a film is being cut live a kilometre away — that is the logistical work that doesn't get talked about when people discuss live event production.
SoundAll wireless. All following. The challenge with radio microphone work in a production like this is proximity: you need to stay close enough for clean signal, but close enough here means visible on camera. The sound team were constantly threading between capture and invisibility — considerably harder when performers can move anywhere they choose and camera operators are making split-second framing decisions.
In a restaurant, on a bridge, inside a moving car — each environment had its own acoustic and coverage problem. None of them could be solved in advance. They had to be solved during the take, which was also the film.
What Nearly Didn't WorkA lot of things, across the run. The street incident was one. There was another moment — brief, visible for just a second before the cut — that got an unscripted reaction from the crew. And there was a moment at the very start of the first performance where the whole thing nearly didn't begin at all.
None of it destroyed anything. The audience felt the friction. Some moments were funny. Some were genuinely tense. All of them were real, and all of them did what involuntary moments in live cinema are supposed to do: remind everyone in the room that this is happening now, only now, and no version of it has existed before.
This is not accidental. Risk is structural to what we do — not a problem to be managed into invisibility, but part of the grammar of the form. Every glitch is a reminder. Every unscripted intrusion pulls the audience back to the fact that what they're watching is live. You can read more about why we treat technical risk as essential rather than incidental in the Live Cinema Dogma.
The Technical WeekWe rehearsed for a week before the first performance — not the performance itself, but the production of it. Camera positions, movement routes, transmission checks, strike timings, follow car logistics, sound coverage. Every decision about what the editor could feasibly cut to was tested against what a camera could physically reach in time. The map of possible edits was also a map of how fast a crew member could move.
By opening night we had solid working knowledge of what was possible. What we didn't have — and couldn't — was knowledge of the specific performance, the specific night, the specific stranger who would walk into shot and become part of the film without knowing it. That part you can't rehearse. It's also the part that makes it worth doing.
What Echo EstablishedEcho, No Resonance is IMDB-listed as a credited screen work — recognition that what we made was a film, not an event with cameras on it. The distinction matters to us, and it should matter to anyone commissioning work in this space.
The production proved that city-scale live cinema is achievable: multiple locations, large crew, complex wireless sound, live edit, live composer, live audience, real-time transmission — all running simultaneously, for a full narrative arc, across multiple nights. Produced in partnership with Sony and LiveU.
It also proved that the things that go wrong are not the enemy of the work. For the full intellectual framework behind that claim, read What is Live Cinema? on michaelbeets.com.